Goal, make a breakout style game., step one, sprite moves UDLR, done…
extends Node2D
var speed = 200 # Speed of the player
func _process(delta):
var movement = Vector2() # Initialize a vector for movement
# Check for input and adjust the movement vector accordingly
if Input.is_action_pressed("ui_right"):
movement.x += 1
if Input.is_action_pressed("ui_left"):
movement.x -= 1
if Input.is_action_pressed("ui_down"):
movement.y += 1
if Input.is_action_pressed("ui_up"):
movement.y -= 1
# Normalize the movement vector to ensure consistent speed in all directions
movement = movement.normalized() * speed
# Move the player
position += movement * delta
Next step, move to AR/VR , couple with ICB
Summarizing best practice with WebXR