Getting started with Godot

Goal, make a breakout style game., step one, sprite moves UDLR, done…

extends Node2D

var speed = 200 # Speed of the player

func _process(delta):
var movement = Vector2() # Initialize a vector for movement

# Check for input and adjust the movement vector accordingly
if Input.is_action_pressed("ui_right"):
	movement.x += 1
if Input.is_action_pressed("ui_left"):
	movement.x -= 1
if Input.is_action_pressed("ui_down"):
	movement.y += 1
if Input.is_action_pressed("ui_up"):
	movement.y -= 1

# Normalize the movement vector to ensure consistent speed in all directions
movement = movement.normalized() * speed

# Move the player
position += movement * delta


Basic demos in gdscript

Next step, move to AR/VR , couple with ICB

Summarizing best practice with WebXR


Ready for headset.